Diablo 2 Download For Mac Os High Sierra

Diablo
Developer(s)Blizzard North
Publisher(s)Microsoft Windows, Classic Mac OS
Blizzard Entertainment
PlayStation
  • NA / EU:Electronic Arts
Producer(s)Bill Roper
Designer(s)David Brevik
Erich Schaefer
Max Schaefer
Eric Sexton
Kenneth Williams
Programmer(s)David Brevik
Artist(s)Michio Okamura
Writer(s)Chris Metzen
Bill Roper
Eric Sexton
Erich Schaefer
Composer(s)Matt Uelmen
SeriesDiablo
Platform(s)Microsoft Windows, Classic Mac OS, PlayStation
ReleaseMicrosoft Windows
  • NA: December 31, 1996[1][2][3]
  • EU: November 2, 1997
Classic Mac OS
PlayStation
  • NA: March 1998[4]
  • EU: April 1998
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player, multiplayer

Diablo is an action role-playinghack and slashvideo gamedeveloped by Blizzard North and released by Blizzard Entertainment on December 31, 1996.[1][3]

However, whether beta 2 update brings much to the table or not, the new Sierra OS overall really comes packed with host of new features. Whether you’ll be buying new mac running High Sierra or you’ll be upgrading to the new OS after its public release, you’ll get to enjoy wonderful things like new Apple File System and the updated video and graphics technology. So apparently the issue with High Sierra is that Apple changed the file system from HFS to APFS. If you try to install the game on an APFS drive, it will fail. If you have an older drive (even a USB flash drive will do) that's formatted as HFS, you can install the game in there, and then move the folder to your Mac's APFS drive's applications. Diablo 2 is the sequel of the cult hack and slay game Diablo by Blizzard Entertainment. Although the game is older than 16 years it has still a big community. Choose between the holy Paladin, the mighty Barbarian, the strong Amazon, the deadly Necromancer or the nifty Sorceress.

Set in the fictional Kingdom of Khanduras in the mortal realm, Diablo makes the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the fictional town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.

An expansion pack entitled Diablo: Hellfire was released in 1997 by Sierra Entertainment. In 1998, Electronic Arts released Diablo for the Sony PlayStation.[5] This version, developed by Climax Studios, featured direct control of the main character's direction, as opposed to point-and-click movement, using the PlayStation controller. A Sega Saturn version was considered by Electronic Arts but never released.[6] The game's level of success led to two sequels: Diablo II in 2000 and Diablo III in 2012. Five years later, to celebrate Diablo's 20th anniversary, 'The Darkening of Tristram' quest was added to Diablo III in early 2017.[7]

  • 1Gameplay
  • 2Plot
  • 3Development
  • 4Reception

Gameplay[edit]

Diablo is an action role-playing hack and slash video game. The player moves and interacts with the environment primarily by way of a mouse.[8] Other actions, such as casting a spell, are performed in response to keyboard inputs.[8] The player can acquire items, learn spells, defeat enemies, and interact with non-player characters (NPC)s throughout the game.

The dungeon levels are randomly generated, although they follow parameters according to their type; for instance the catacombs tend to have long corridors and closed rooms, while the caves are more non-linear. The players are assigned a random number of quests from several tiers; these quests are optional but help to level up the character and/or reveal more of the backstory. The final two quests, however, are mandatory in order to finish the game.

Classes[edit]

A warrior engages in combat with a ghoul enemy. A 'Level Up' button indicates the character has attribute points available to distribute. The icon at the lower right indicates that the character's head protection is damaged and in danger of breaking.

Diablo has three character classes: the Warrior, the Rogue, and the Sorcerer. Each class has a different level of assigned attributes along with a unique skill. Each class is capable of using almost all of the same items and spells, in contrast to later titles in the Diablo series which have class-specific items and spells. However, the limitations in the attributes for each class reward play that utilizes them efficiently; for instance the Warrior's low maximum level of Magic prevents him from learning the higher levels of powerful spells like the Sorcerer, instead the Warrior is best suited to melee with a faster weapon swing plus a 'critical strike' for bonus damage.

  • Warrior: The most physically able of the three classes. The Warrior is a close-quarters fighter and can generally take the most physical punishment. The Warrior's primary character attribute is Strength. The Warrior starts with the skill to repair objects in his possession at the cost of overall durability.[8]
  • Rogue: A master of ranged weapons. While not as strong as the Warrior, the rogue is very effective at attacking enemies from a distance with the bow. The Rogue's primary character attribute is Dexterity. The Rogue's unique starting skill is the ability to disarm traps.[8]
  • Sorcerer: A spellcaster being the most physically weak of the three classes, but can learn the most spells at the highest levels. The Sorcerer's primary character attribute is Magic. The Sorcerer's unique starting skill is the ability to recharge spell staves at the cost of lowering the maximum number of spell charges that the staff can hold.[8]

In the expansion set, Diablo: Hellfire, the Monk was added. The Monk was meant to be proficient at melee combat with the staff, and is not related to the Monk class in Diablo III. Two other classes, the Bard and Barbarian, were unfinished but remained hidden characters in Diablo: Hellfire, and could be enabled using a hack. Using the in-game sprites of the Rogue and Warrior, respectively, the Bard is capable of dual-wielding weapons while the Barbarian was a two-handed axe specialist.[9]

Mac Os High Sierra Download

Items[edit]

Many items have attribute minimums to be used effectively. White-colored items are normal items, blue-colored items are magic items and gold-colored items are unique items. Any items that are not white in color must be identified to make use of their magical effects, however, characters can use unidentified items as they would the base item. Items wear down through use and only have a certain amount of durability. When an item's durability is zero, it is destroyed. Players can return to the town and pay a fee to an NPC, Griswold the Blacksmith, to have the items restored, while the Warrior can repair objects in his possession at the cost of overall durability.[8]

Bows are the ranged weapon of the game, best used by rogues. Staves, while capable of physical attacks, are mainly used for the spell charges that they contain, as casting from a staff does not require the player to learn the spell or use mana. A staff's spell can only be cast a certain number of times before it requires a recharge. Swords are typically one-handed (though two-handed varieties also exist), while axes are all two-handed. Maces and clubs add a 50% damage bonus against the undead. Shields, when paired with single-handed weapons, allow attacks to be blocked. There are three classifications of armor: light, medium and heavy. Characters are also allowed to wear a helmet, two rings, and one amulet.[8]

Books contain spell formulas. Spell books cannot be used more than once, but multiple books of the same spell will increase the spell level, up to a maximum of 15. Scrolls allow use of both spells not yet learned, and spells not available in book form. They vanish after one use. Many potions are available for use, including health and mana restoration, and elixirs that increase statistics.[8]

Multiplayer[edit]

Multiplayer can be done with up to four players. Multiplayer characters' states are saved periodically. Players can either be aggressive towards, or play co-operatively with, other players. Players can connect by one of the following: direct connection, modem connection, Battle.net connection or IPX network connection. The game lacks the stronger anti-cheating methods of Blizzard's later games and as a result, many characters online have been altered in various ways by common third-party programs known as trainers and/or game editing programs such as Cheat Engine.[8][10]

Plot[edit]

Setting[edit]

The setting of Diablo includes the mortal realm which is the world of Man as well as the High Heavens and the Burning Hells.[8]:61, 62, 64 & 72 After eons of war between angels and demons, the ascension of man prompted the three Lords of Hell (including Diablo himself) to seek victory through influence, prompting their exile into the mortal realm. There, they sowed chaos, distrust, and hatred among the humans of Sanctuary until a group of magi, called the Horadrim, trapped them in enchanted crystals called 'Soulstones'. Diablo's soulstone was buried deep in the earth and a monastery was built over the site.

Generations passed and the purpose of the monastery was forgotten. A small town named Tristram sprang up next to the monastery's ruins. When King Leoric rebuilt the monastery as a cathedral, Diablo manipulated its archbishop, Lazarus, to destroy his soulstone prison. Diablo subsequently possessed the king, sending out his knights and priests to battle against peaceful kingdoms, and then possessed the king's son, Prince Albrecht, filling the caves and catacombs beneath the cathedral with creatures formed from the young boy's nightmares.

Tristram became a town of fear and horror, where people were abducted in the night. With no king, no law, and no army left to defend them, many villagers fled.[8]

Story[edit]

The game starts when the player's character arrives in Tristram. Several of the remaining townsfolk assist the player such as Deckard Cain the Elder.[11] The labyrinth under the Cathedral descends from the dungeon/church, to the catacombs, followed by the caves, and finally Hell itself, each with a mixture of the undead, animals, and demons. Leoric has been re-animated as the Skeleton King.

Late in the game, the hero must fight Archbishop Lazarus, and eventually Diablo himself. At the end of the game, the hero kills Diablo's mortal form.[12] The hero then takes the Soulstone out of Diablo's forehead after which Diablo transforms into a lifeless Prince Albrecht.[12] The hero then drives the Soulstone into his/her own forehead, and he or she contains the essence of Diablo within himself or herself.[12]

Development[edit]

One of the things that we were trying to get with Diablo was ease of gaming. The NHL series was really good at this, where you just click and you're in the game. Before Diablo, when you created a character, you had to answer 53 questions about this that and the other; you had to name it, give it a backstory and so on. We just wanted to get in and start smashing things.

—David Brevik on the creation of Diablo[13]

Diablo was conceived by David Brevik during the development of the fighting gameJustice League Task Force (1995), developed by Japanese studio Sunsoft with two American studios, Condor Games (later Blizzard North) on the Sega Genesis version and Silicon & Synapse (soon renamed Blizzard Entertainment) on the SNES version.[14] Condor, Brevik's studio, was initially unaware of the SNES version, but eventually became acquainted with that version's co-developer Blizzard, who they found to have a similar interest in PC gaming. Condor's proposal for Diablo, then a turn-based role-playing video game, was turned down by other publishers on the grounds that 'RPGs are dead' before Blizzard took an interest after the idea was pitched to them in January 1995. Blizzard, coming off the success of real-time strategyWarcraft: Orcs & Humans (1994), requested two major changes, to make it real-time and to have multiplayer. Brevik also designed a 'modern and cool' interface intended to bring the quick directness of console games as well as Doom (1993) to computer RPGs. During development, Condor was eventually renamed Blizzard North.[15] The basis of Diablo was the 1980s roguelike game Moria;[16] Bill Roper later said that the team's 'initial pitch, in a nutshell, was to take the excitement and randomness of games like Moria, Nethack, and Rogue, and bring them into the 1990s with fantastic graphics and sound'. The switch from turn-based to real-time gameplay occurred roughly six months into production.[17]

According to Matt Barton, the game Telengard, released by Avalon Hill in 1982, influenced the development of Diablo.[18] Barton and Bill Loguidice also cite The Legend of Zelda series as an influence on Diablo, particularly its move towards real-time action, away from the stat-heavy, turn-based gameplay of earlier computer RPGs.[19]

Diablo 2 Download For Mac Os High Sierra

At first, Diablo was a turn-based role-playing game, but later in development, also influenced by the previous success of Warcraft: Orcs & Humans, they decided to make it a real-time action game. The game was also originally conceived to be made in claymation (much like ClayFighter), but they decided to have a 3D isometric style instead.[20][21][22]

Music[edit]

The music of Diablo was composed by Matt Uelmen. The soundtrack consists of six tracks. It was released after 15 years, in 2011.

Release[edit]

Diablo normally requires the original CD to play, however also included on the disk is a shareware version of the software that could be played without the CD called DiabloSpawn. This version of the game allows access to the first two areas of the dungeon, and locks out two of the three playable classes and many of the NPC townsfolk. It is playable in both single- and multi-player with those restrictions. The demo is also downloadable.

In 2019 Diablo was released digitally on GOG.com with minor enhancements.[23]

Diablo 2 Download For Mac Os High Sierra Vista

Reception[edit]

Sales[edit]

According to Max Schaefer, Blizzard's initial sales estimates for Diablo were modest. He remarked, 'We were thinking that if everything went well, we would sell 100,000 copies.' Following the game's positive press coverage before its release, estimates by the team were increased to roughly 500,000 copies, David Brevik later said.[24]Pre-orders had surpassed 450,000 units globally by December 17, at which point the game was set to launch with a shipment of 500,000 units staggered across its initial days on shelves.[25]Diablo debuted at #1 on PC Data's monthly computer game sales chart for January 1997.[26] It held the position for another three months,[27][28][29] before being displaced to #2 by X-Wing vs. TIE Fighter in May.[30]Diablo remained in second place until September, when it dropped to fifth.[31][32][33][34] It exited the top 10 that October.[35]

In the United States, the game was the highest-selling computer title of the first six months of 1997.[36] Its worldwide sales surpassed 500,000 units by April,[37] 750,000 by June and 1 million by late November.[38][39] By the end of 1997, Diablo had sold 670,155 copies in the United States alone. It was declared the country's fourth-best-selling computer game of the year by PC Data.[40] Schaefer attributed the game's success in part to its December 27 shipment date, and noted that 'there weren't any other games released after Christmas, so we were the only game in town for a long time.'[24]

After being absent from PC Data's charts during the final months of 1997,[41][42]Diablo took 13th place in the rankings for February 1998. It remained in the top 20 for another month,[43] dropped out in April and reappeared in June.[44][45] It returned to the top 10 from July through October,[45][46][47][48] rising to #3 in August.[46] For the first half of 1998, it was the United States' 14th-best-selling computer release. At the time, Jason Ocampo of Computer Games Strategy Plus called Diablo one of the charts' ' 'perennial' inhabitants', and compared its longevity to that of Myst and NASCAR Racing 2.[49] The game's average sale price during the January–June period was $36;[49] by October, it had fallen to $26.[48]Diablo finished 11th for the year in the United States, with sales of 354,961 units and revenues of $9.57 million in the region.[50] In August 1998, Diablo received a 'Gold' sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[51] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[52]

Diablo's global sales reached almost 2 million units by September 1998.[53] One year later, its sales in the United States alone had grown to 1.17 million copies, which made it the country's seventh-highest computer game seller since January 1993.[54] This number rose to 1.3 million copies by March 2000. Remarking upon these sales, GameSpot's writer Desslock hailed Diablo as an 'undisputed commercial blockbuster'.[55] The game returned in 2000 to PC Data's annual top 20 for the United States, with 260,020 copies sold.[56]

Worldwide, Diablo broke 2 million sales by mid-2000 and reached 2.3 million by January of the next year.[57][58] Ultimately, the game sold over 2.5 million units by mid-2001.[59]

Critical reviews[edit]

Reception
Aggregate scores
AggregatorScore
GameRankingsPC: 89%[60]
PS: 80%[61]
MetacriticPC: 94/100[62]
Review scores
PublicationScore
CGW[63]
GameSpotPC: 9.6/10[64]
PS: 8.3/10[65]
Next GenerationPC: [71]
PS: [72]
PC Gamer (US)90%[66]
PC Zone88/100[67]
Macworld[68]
Computer Games Strategy Plus[69]
PC Magazine[70]
PC GamesPC: A[73]

Diablo has received critical acclaim, with an average rating of 94/100 on Metacritic.[62] Most praised the game's addictive gameplay,[64][69][71][74] randomly generated dungeons,[64][69][71][74] superior graphics,[69][71][74] moody musical score,[64] and great variety of possible magic items, enemies, levels, and quests.[64][69][74] This last aspect was noted by GameSpot editor Trent Ward in his review: 'Similarly, although a set number of monsters is included, only a few will be seen during each full game. This means that players going back for their second or third shot at the game will very likely fight opponents they haven't seen before. Talk about replay value.'[64]

Reviewers commonly cited the online multiplayer aspect as one of the strongest points of the game, with it being described as greatly extending its replay value.[64][69][71] Columnist Bernard Yee commented that compared to contemporary online multiplayer games such as Quake, Diablo gives newcomers a much better chance of enjoying themselves, as they can either cooperate with other players or build their character so that they can hold their own against hostile players.[75]Computer Games Magazine's Cindy Yans said that 'weapons, armor and items are so numerous that you're always acquiring something new to try... not to mention the game's multiplayer universe'; she went on to say that 'for anyone who enjoys a good multiplayer dungeon crawl, Diablo can't be beat'. Yans finished her review, 'Despite the rather pale storyline, [...] watered-down quests and a fair amount of necessary repetition, Diablo is a must for anyone interested in 'just plain fun.'[69] Ward stated: 'Diablo is the best game to come out in the past year, and you should own a copy. Period.'[64]

Macworld's Michael Gowan wrote, 'The only downside to this role-playing game is that the adventure ends too soon.'[68] Steve Klett's review for PC Games, which was reprinted in sister magazine GamePro, commented that 'Diablo's definitely not your typical dungeon hackfest. ... In fact, its closest rivals are games like Gauntlet and Loaded on the PlayStation, but they really don't compare.'[74] A Next Generation critic similarly remarked that Diablo is more of a modern incarnation of Gauntlet than an RPG, 'but with enough changes and improvements to make it a completely new experience, and one of the best titles so far this year.'[71]

Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that 'If you were addicted to the PC version, you can experience it all over again on PlayStation. And if you haven't played Diablo at all, check this one out.'[72]

Diablo won the overall 'Game of the Year' awards of Computer Gaming World, GameSpot and Computer Game Entertainment for 1996,[76][77][78] and was a runner-up for Computer Games Strategy Plus's award in this category.[79] The editors of Computer Gaming World wrote, 'For this year, Diablo is the game that everyone will remember.'[77] It was also named 1996's best computer role-playing game by GameSpot, Computer Game Entertainment and Computer Games.[76][78][79] While it was nominated for Computer Gaming World's 'Role-Playing Game of the Year' award, the publication gave the honor to The Elder Scrolls II: Daggerfall.[77]

Legacy[edit]

In 1998, PC Gamer declared it the 42nd-best computer game ever released, and the editors called it 'a nearly flawless gaming experience'.[80]

In 2005 GameSpot chose Diablo as one of 'The Greatest Games of All Time'.[81] It was placed at No. 20 on Game Informer's 'Top 100 RPGs Of All Time' list.[82]

The expansion pack made for Diablo is Diablo: Hellfire, released in 1997. It was produced by Sierra Entertainment rather than an in-house Blizzard North development team. The multiplayer feature of the expansion pack was disabled with version 1.01. The added content included two additional dungeon segments located within a new side storyline, several unique items and magical item properties, spells, and a fourth class, the Monk. There are also two unfinished 'test' classes (the Bard and Barbarian) and two quests which could be accessed through a configuration file modification.

Blizzard sold exclusive worldwide rights to develop, publish, and distribute console versions of the game to Electronic Arts in 1996.[83] In 1998, a PlayStation version of Diablo was released, developed by Climax Studios and published by Electronic Arts. The game lacked online play, but featured a two-player cooperative mode. Notable differences to the PC version include the auto-aiming for range weapons and spells and an option for increased game speed. It features an option to learn the story through a narrator without having to find the books in the game. The European PAL version is translated and dubbed into French, German and Swedish in addition to the original English. The PlayStation version was infamous because of its need for 10 blocks on a PlayStation memory card; the standard size of memory cards for the platform was 15 blocks.

The game was re-released alongside Hellfire in a 1998 bundle, called Diablo + Hellfire. 1998's Blizzard's Game of the Year Collection contained copies of Diablo, StarCraft and Warcraft II: Tides of Darkness. The Blizzard Anthology (2000) contained Diablo, StarCraft, StarCraft: Brood War and WarCraft II: Battle.net Edition. The Diablo Gift Pack (2000) contained Diablo and Diablo II, but no expansions. The Diablo: Battle Chest (2001) contained Diablo, Diablo II and Diablo II's expansion, Lord of Destruction. Later releases of the Diablo: Battle Chest also have a strategy guide for Diablo II and Lord of Destruction,[84] though subsequent releases do not include the original game, instead featuring Diablo II, its expansion, and their respective strategy guides.

For Diablo's 20th anniversary, it was announced during BlizzCon 2016 that Diablo III would receive a free patch called The Darkening of Tristram that recreates the original game. The patch contains a 16-level dungeon, four main bosses from the 1996 version and special graphics filters and 8-directions limited movement like the original game. The test patch was released on November 11, 2016 on the Public Test Realm server.[85][86]

In March 2019, Diablo was made available for sale on GOG.com, which marked the first time Blizzard had released the game on a digital distribution platform.[87] The release featured two versions of the game: The original 1996 version and a new DirectX-based version built in-house by GOG that features additional display and graphical options.[87]

References[edit]

  1. ^ ab'Blizzard Entertainment: Legacy Games'. Blizzard. Retrieved November 30, 2011.
  2. ^Bailey, Kat (September 8, 2015). 'In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer'. USgamer. Gamer Network. Retrieved September 8, 2015.
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  5. ^Gamespot [1], Gamespot online games magazine, review of Diablo PlayStation
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  11. ^Cain the Elder reveals to the player that his full name is Deckard Cain toward the end of the game. After picking up the Staff of Lazarus from the Vile Stand in dungeon level 15 for the Archbishop Lazarus Quest, the player can talk to Deckard Cain back in town to hear him say, 'This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am. My true name is Deckard Cain the Elder, and I am the last descendant of an ancient brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.' In a video that was published to YouTube on October 6, 2008, this quote by Deckard Cain starts at the 0:10 mark of the video, and the quote ends at the 0:45 mark of the video. In a different video that was published to YouTube on January 11, 2012, this quote by Deckard Cain starts at the 15:57 mark of the video, and the quote ends at the 16:32 mark of the video.
  12. ^ abcA video which was published to YouTube on October 6, 2008, shows the ending cinematic of the game. From the 4:11 mark of the video to the 5:22 mark of the video, the ending cinematic shows the hero take out the Soulstone from Diablo and put it in his or her forehead. From the 5:26 mark of the video to the 6:20 mark of the video, the narrator says, 'The Soulstone burns with hellfire as an eerie red glow blurs your vision. Fresh blood flows into your eyes, and you begin to hear the tormented whispers of the damned. You have done what you knew must be done. The essence of Diablo is contained — for now. You pray that you have become strong enough to contain the demon and keep him at bay. Although you have been fortified by your quest, you can still feel him, clawing his way up from the dark recesses of your soul. Fighting to retain control, your thoughts turn toward the ancient mystic lands of the Far East. Perhaps there, beyond the desolate wastes of Aranoch, you will find an answer, or perhaps, salvation.'
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External links[edit]

Wikimedia Commons has media related to Diablo (video game).
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Diablo_(video_game)&oldid=907535050'
Apple today released the newest version of its operating system for Macs, macOS High Sierra, to the public. macOS High Sierra is a free download that's available today for everyone who has a compatible Mac.
macOS High Sierra can be downloaded directly from the Mac App Store or through the Software Update function in the Mac App Store. Some users are seeing an error that prevents installation, so the update may still be propagating. macOS High Sierra is compatible with all Macs able to run Sierra, with a full list below:
2009 and Later
- iMac (Late 2009)
- MacBook (Late 2009)
2010 and Later
- MacBook Air (Late 2010)
- MacBook Pro (Mid 2010)
- Mac mini (Mid 2010)
- Mac Pro (Mid 2010)
macOS High Sierra is designed to improve on the previous macOS Sierra operating system with some major under-the-hood upgrades and a handful of outward-facing changes.
Apple File System (APFS), a file system designed for solid state drives, is the new default for these drives in macOS High Sierra. APFS is safe, secure, and optimized for modern storage systems. It features native encryption, safe document saves, stable snapshots, and crash protection, plus it brings performance improvements.
APFS is available for all Macs with solid state storage, but it is not available for Fusion drives or standard hard drives.
macOS High Sierra introduces support for High Efficiency Video Encoding (HEVC) for better compression without loss of quality, and HEIF for smaller photo sizes.
Metal 2, Apple's next-generation Metal graphics API, is included in High Sierra, offering a range of improvements to games, apps, and overall animations on the Mac. Metal 2 brings support for machine learning, external GPUs (coming in Spring 2018), and VR content creation for the first time.
Along with these invisible upgrades, several apps have been updated with new features. Photos has a new look and new editing tools for Curves, Selective Color, and Live Photos, and the Memories feature in Photos has been expanded.
Safari now blocks autoplay videos and includes Intelligent Tracking Prevention to protect your privacy, and there's also a new always-on option for Safari Reader. Mail search is better than ever, Mail storage has been optimized to take up 35 percent less space, and iCloud Drive file sharing and iCloud storage family plans have been added.
As with iOS, Siri has gotten smarter with cross-device syncing. There are also tweaks to FaceTime (you can snap live photos), Notes (tables and pinning), and Spotlight (improved search), along with dozens of other tiny changes and tweaks.
Additional information on macOS High Sierra can be found in our macOS High Sierra roundup, which includes details on all of the new features found in the update.