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Download Jedi Academy MP launcher for OS X 1.3 4 Votes 3. Jedi Academy Multiplayer (and a few other Q3 engine games) don’t run on Mac Lion/Mountain Lion because of some OpenGL issues on ATI graphics cards. (but not on Mavericks) for Mac. The latest Steam and Mac App Store versions of Jedi Academy (Multiplayer) have a problem. Dark Empire of the Sith| Downloads| Jedi Academy.

Haven't been playing it for a long while, so I may be wrong, but wasn't that 'client mismatch' error fixed simply deleting the jampconfig.cfg in the MBII folder?

The client mismatch error comes from the incorrect cgamex86.dll file being loaded, so deleting any config files won't help here.Download

In that case MBII is not compatible with other releases of OpenJK, as moving (removing) the DLLs out of the main base folder is what fixed MBII's crashing behaviour. Or this could be a yet unknown bug in MBII's OpenJK binary implementation where it uses the DLLs from 'base' instead of from 'MBII'?

When you say mentioned the 'GameData folder', were you actually referring to 'GameData/base

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'? That's what it sounds like from your response here.

I have an MBII folder in GameData, as created by the installer, that contains the mod's assets and configuration files. I have no MBII folder in 'My Games/OpenJK'

Okay, that's fine. @

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ForTx606

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mentioned that the launcher actually chooses not to use the My Games folder which is something I hadn't realised. So no problems here.

The only reason I thought that is because I've assumed that MBII is using the base jampgame.x86.dll and cgame.x86.dll, and moving those DLLs out of the base folder proved to fix MBII's crashing issue. As it is, it looks like MBII was crashing not because the files were missing, but because they were there, in base. It looks like it's conflicting with regular OpenJK.

This doesn't make sense to me. OpenJK will load DLLs from the mod folder first, and only if it can't find the DLLs there, it will load the DLLs from the base/ folder. If you look in the console, you should see that some cgame DLLs failed to load (after connecting to a server). Can you post that list here please?

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If anyone with an established MBII forums account could point the devs to this JKHub thread URL, that'd be helpful. There's some good debugging information collected here.

Don't take this the wrong way, but if you can't be bothered to sign up to the MBII forums, why do you expect them to sign up here?